Why to use Gestaltor

Any industry has the strong need to present products in real time and 3D on the web, in augmented or virtual reality. glTF turned out to be the best fitting file format in regards to high performance and efficient transmission. In the Khronos group, leaders of several industries defined glTF as the main common publishing format for 3D content.

All common content creator tools already provide glTF as a file export format. In a perfect world the visuals have already the perfect color, shadowing and lighting. But if not Gestaltor comes into the game and will be an easy to use and super helpful companion in the production workflow.

Gestaltor is an artificial name created from the German word “Gestaltung” [GESTALTUNG] and the English word “gestalt” [GESTALT]

Product main Features

Gestaltor is used to view, inspect, edit optimize and compose glTF images
View files all safe and sound

Finally, open your files in a reliable offline tool. No more uploading! Just double click any glTF/glb file to instantly open it in Gestaltor. Use the flexible lighting environment to present your files, no matter whether you are working on Windows, Mac or Linux! View and verify your assets in the Khronos glTF standard real-time renderer to have a consistent look that also supports all Khronos standard extensions.

All 100% glTF, WYSIWYG!

Inspect files down to the bones

Discover the glTF format and find its full content stripped in a nice visual breakdown- including every bit of a glTF’s asset structure, from nodes and samplers, over lights and cameras, to joints and animations. Have a deep look into the details and inspect every single property glTF has to offer! Thanks to multiple visualization modes and proper representation in UI and rendering, debugging your glTF has never been more convenient.

Edit your files all you want

You are done editing text files? Start working in a fully visual interface! Easily modify every property of each single glTF component with instant results. Tweak materials, change textures, adjust values or redo your scene completely. Gestaltor now empowers you to do everything you never dared! Getting tons of export issues when converting assets into glTF? Fix them up with Gestaltor in a completely native environment!

Optimize content to your needs

Fine tune files to your personal use case with the powerful editing tools of Gestaltor! Clean up files by deleting unnecessary nodes, duplicated textures or even by reducing/deflating some of them to a single value instead. All of this can have a major impact on your loading and execution times. Take control, build/forge a strategy and go for it!

Gestaltor has your back and ensures to always export a valid, clean file without any unused data or legacy stuff. Even ordinary restructuring and renaming will bring major benefits to your team’s workflow and can now be done more easily than ever.

Compose scenes inside glTF

With Gestaltor, simple glTF files are not the end of the workflow pipeline anymore! You can now merge multiple glTFs into one scene and create new compositions, completely inside a glTF proven environment. This even includes setting up cameras and lighting. This not only means importing content from several files, but also creating new glTF files from scratch by creating your node hierarchy and assets directly in Gestaltor.

Get a free trial version of Gestaltor.

Available for Windows, macOS and Linux!

Feature matrix

New release and features every second month!

CategoryFeatureDescription
GeneralDesktop applicationSupport for Windows 10, Linux Ubuntu 20.04 and macOS 10.14
VersioningFeature updates, improvements on regular bases.
CustomisationAdapt custom and persistent settings in the preferences
Adaptive windowing systemChange window layout and visible widgets.
Drag & drop or double clickingDrag & drop glTF files into Gestaltor from the filesystem or open them by just double clicking them.
Store glTF or glbAny glTF can be stored in glTF or glb variant.
Sample asset includedThe visual editor comes with a sample scene including punctual lights and animations.
Sophisticated input systemEither input using the keyboard, mouse or tablet.
Recent file listGestaltor is managing the recent file list of opened glTF.
Support of latest glTF extensionsKHR_lights_punctual, KHR_materials_clearcoat, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_mesh_quantization, KHR_texture_transform. KHR_texture_basisu, KHR_materials_transmission, KHR_materials_ior, KHR_materials_specular, KHR_materials_sheen, KHR_draco_mesh_compression, KHR_texture_basisu
ViewingChoose desired background for renderingUse existing environment or change background color.
Custom image based lightingTurn on and off image based lighting. Add own environment for lighting plus tweak intensity and front face.
100% glTF featuresAll glTF 2.0 features are used and unknown glTF is not
lost.
Viewport user interactionOrbit Rotating, Panning, Zooming and Flight mode camera. Orthographic and perspective view.
InspectingViewport pickingHighlight and select the glTF primitive by viewport picking.
All glTF properties exposedAll glTF properties are visuall exposed 1:1 in the inspector.
Node information with decoration icons"Preview in the hierachy widget, which glTF objectes like a camera or light are attached to the node. "
Show and hide nodes and meshesHide and unhide glTF elements global or local to better inspect your glTF.
Shaded/wireframe/debug mode for meshes and primitivesInspect each material effect individually to better understand the overall efffect.
Create screenshots from your renderingCreate screenshots from current view, which can be stored either as a PNG or JPEG.
EditingEdit using the GUI or the rendering viewportEdit directly in the GUI or switch to the dedicated editor mode of the viewport.
Undo and redoUndo and/or redo your latest changes inside glTF.
Typical copy, paste, add and remove functionalityGestaltor provides typcial functions known from other DCC tools.
Import imagesImport all supported glTF image types to enhance the scene with new materials and required textures.
Visualization of lights and camerasLights and cameras are visualized in the viewport for improved editing of "hidden" objects.
Generate camera from current viewGenerate and use a glTF camera from your current view.
OptimizingCompress mesh and its primitivesCompress the primitives using the Google Draco compression. Quality can be adapted in the preferences menu. Changes are visible in the viewport. KHR_draco_mesh_compression
Change image size and storage typeConvert between PNG, JPG and KTX2 or resize the images to optimize file
size vs. quality. KHR_texture_basisu
Automatic glTF clean upRemoves automatically unused glTF objects.
Automate, compress or uncompress all meshes.Each mesh can be either stored, compressed or uncompressed individually. For convenience, this can be done for all meshes in the scene at once.
Automate set storage of images and accessorsImages and binary data can be stored either inside the glTF or in an external file. This feature allows to easily set the storage type.
glTF data statisticsGather glTF file size, triangles numbers, image memory consumption, and overall glTF data numbers during your optimization steps.
ComposingMerging multiple glTFMerge partially one or more glTF into one glTF.
glTF creationCreate new glTF elements like nodes in the scene.
New visual arrangementTransform glTF nodes with its meshes, cameras and lights within the viewport.

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