3D Advanced Map Rendering
We implemented a proof of concept for a dynamic, customizable and scalable 3D map rendering system for embedded devices.
We implemented a proof of concept for a dynamic, customizable and scalable 3D map rendering system for embedded devices.
In collaboration with Cesium, we implemented a 3ds Max plugin which uploads an asset to Cesium ion using glTF.
Cesium ion is a platform to create 3D maps of geospatial data for visualization, analysis and sharing.
The overall goal of the ANARI CTS was to maximally test observable behavior from an ANARI device implementation, which are split between visual and non-visual behaviors.
We developed and improved the following software and specification:
We developed the official glTF2.0 Importer and Exporter for Blender, which was also used to export Mars Perseverance Rover 3D Model on NASA.gov
We developed a glTF IBL Sampler to pre-filter an environment High Dynamic Range (HDR) panorama image and store diffuse and specular parts in cube maps respectively.
We designed and developed the glTF Sample Viewer to initiate the ground truth for all glTF web viewers.
In collaboration with ARRK Engineering we evaluated load scenarios on different embedded devices used for next-generation automotive applications.
For Carl Zeiss Vision International GmbH we concepted and developed a web application to present their In-Store Modules on the Website in 3D Real-time and on mobile devices in Augmented Reality.
On behalf of VIZOO, we developed the SDK for the open source formats U3M, which is supported by Browzwear, Hugo Boss, Key Shot, emersya, shoemaster, and many more. The SDK can read, edit and write U3M, the format that was built as a bridge between software vendors and the fashion industry.
We developed a Unity and Unreal engine plugin for autostereoscopic 3D monitors.
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